

Non-Uniform curves allow, among other things, the presence of multi-knots, which are needed to represent Bezier curves. Non-Uniform refers to the parameterization of the curve. The other geometry types that Maya provides are polygon and subdivision surfaces. The options for creating and editing NURBS curves and NURBS surfaces are found in the Modeling menu set. NURBS (Non-Uniform Rational B-Splines) are one geometry type you can use to create 3D curves and surfaces in Maya.The curve drawing tools are found in the Create menu. You can draw curves by placing control vertices, or edit points.Primitives can be a great starting point for many 3D shapes. Primitives are simple 3D objects created in the shape of common geometric forms such as cubes, spheres, cones, and so on. You can use NURBS in two ways: Construct 3D models from NURBS primitives. To find options for constructing and modifying NURBS curves and surfaces: Non-Uniform Rational B-Splines (NURBS) provide a 3D modeling framework based on geometric primitives and drawn curves. Construct NURBS curves that define the basic outline of the 3D form you want to construct, then use the curves as a basis for constructing NURBS surfaces.You can also modify NURBS primitives by trimming away portions of their forms, beveling their edges, or by sculpting them into different shapes using sculpting tools. You can modify the attributes of NURBS primitives to modify their shape. Hi, If I close a curve and use it as input or if I use the ends sop on a open curve I am not seeing a surface made as I do when I do this in Houdini itself.

Construct 3D models from NURBS primitives.Non-Uniform Rational B-Splines (NURBS) provide a 3D modeling framework based on geometric primitives and drawn curves.
